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The Ultimate History of Video Games is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, [1] it is an updated version of the self-published The First Quarter: A 25-Year History of Video Games. [1] [2] [3] [4]
The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]
In 1993, Steven started work as a freelance journalist, writing monthly video game reviews for the Seattle Times.He eventually became a contributor to such video game publications as Electronic Games, Next Generation, and Computer Entertainment News, as well as such mainstream publications as Parade, USA Today, the Chicago Tribune, MSNBC, the Japan Times, and the Los Angeles Times Syndicate.
From Pong to Pokémon and beyond: The Ultimate History of Video Games: the story behind the craze that touched our lives and changed the world
The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world
Pages in category "History books about video games" The following 9 pages are in this category, out of 9 total. ... The Ultimate History of Video Games
Video game journalist Steven L. Kent argues in his book The Ultimate History of Video Games that it began the following year, when Space Invaders gained popularity in the United States [2] and when vector display technology, first seen in arcades in 1977's Space Wars, rose to prominence via Atari's Asteroids. Kent says the period ended in 1983 ...
The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Add languages.
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