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The Longest Journey (Bokmål: Den Lengste Reisen) is a 1999 point-and-click adventure video game, developed by Norwegian studio Funcom for Microsoft Windows; an iOS version was later developed and released on October 28, 2014, [5] but was never upgraded for compatibility for the 64-bit only iOS 11 and later.
Dreamfall: The Longest Journey (Bokmål: Drømmefall: Den Lengste Reisen) is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. In 2007, a sequel entitled Dreamfall Chapters was announced, [4] and Funcom reportedly considered the idea of a massively multiplayer online game set in The Longest ...
Dreamfall Chapters is an episodic 3D adventure game with emphasis on character interaction, exploration of the game world, and puzzle solving. It is a sequel to the adventure games The Longest Journey and Dreamfall: The Longest Journey.
Hell Let Loose is developed on Unreal Engine 4. [3] After about two years of initial development and testing following the launch of its Kickstarter campaign, [23] the game released on Steam as an early-access title on June 6, 2019 — the 75th anniversary of the Normandy landings, [10] which was then followed by a full release in July 2021.
60 Seconds! is an action-adventure video game developed and published by Polish [1] studio Robot Gentleman. [2] It was released for Windows on May 25, 2015, [3] on December 18, 2017, for the Nintendo Switch, [4] on March 6, 2020, for the PlayStation 4 [5] and Xbox One, on December 28, 2017, for Android, [6] and on September 22, 2016, for iOS. [7]
The Chiefs already have the second-longest streak of consecutive division titles in NFL history after surpassing the 1970s Los Angeles Rams last year. But they still need to win three more in a ...
This is a table of the 250 longest pages within Category:Stub-Class video game articles. It was generated through Quarry: Query 86269 . If this list is out of date, please re-run the query, and export the result as a wikitable into the section below.
The five original Close Combat games were real-time computer wargames, with a top-down perspective and two-player capabilities. Each was set in a different European theatre of the Second World War. Each game included a mixture of infantry and armoured units, whilst the later games also included artillery, mortars and air support.