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Stronghold is a series of real-time strategy video games created and owned by British developer Firefly Studios. The games are known for its detailed graphics and its deep and complex gameplay. The games are known for its detailed graphics and its deep and complex gameplay.
Stronghold Warchest was only released in a limited number of countries (e.g. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008.
Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Stronghold (series)" The following 9 pages are in this category, out of 9 ...
Stronghold 2 is a 2005 real-time strategy video game developed by Firefly Studios and originally published by 2K for Windows. The second instalment of the Stronghold series and the sequel to Stronghold, the player again develops a stronghold in the Middle Ages. The game engine was enhanced over the original Stronghold to provide full 3 ...
Stronghold is a 2001 real-time strategy video game developed by Firefly Studios and originally published by Gathering of Developers for Microsoft Windows and Mac OS X. It is the first instalment of the Stronghold series. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and ...
Stronghold 3 is a 2011 real-time strategy video game developed by Firefly Studios and published by 7Sixty for Windows. The game is the seventh in the series after several spin-offs, including a remake, Stronghold: Crusader Extreme, and Stronghold Kingdoms. It is the sequel to Stronghold, released in 2001, and Stronghold 2 released in 2005
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Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...