Search results
Results from the WOW.Com Content Network
A video of a player scoring in Solipskier. In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties.
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Good trackers can cover nearly as much ground as the distance they fall, approaching a glide ratio of 1:1. The fall rate of a skydiver in an efficient track is significantly lower than that of one falling in a traditional face-to-earth position; the former reaching speeds as low as 40 metres per second (90 mph), the latter averaging around the 54 m/s (120 mph) mark.
Representation of the Bortle scale. The Bortle dark-sky scale (usually referred to as simply the Bortle scale) is a nine-level numeric scale that measures the night sky's brightness of a particular location.
Evan Thomas Spiegel was born in Los Angeles, California, to lawyers John W. Spiegel and Melissa Ann Thomas. [4] He grew up in Pacific Palisades, California, where he was raised Episcopalian. [5]
Snaps drinking in Sweden, early 20th century. In Denmark and Sweden, snaps (pronounced in Danish and Swedish) is a small shot of a strong alcoholic beverage taken during the course of a meal.
Early Unix filesystems were referred to simply as FS.FS only included the boot block, superblock, a clump of inodes, and the data blocks.This worked well for the small disks early Unixes were designed for, but as technology advanced and disks grew larger, moving the head back and forth between the clump of inodes and the data blocks they referred to caused thrashing.
For objects within the Milky Way with a given absolute magnitude, 5 is added to the apparent magnitude for every tenfold increase in the distance to the object. For objects at very great distances (far beyond the Milky Way), this relationship must be adjusted for redshifts and for non-Euclidean distance measures due to general relativity .