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Twinned Spell. When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
Components: V, S. Duration: Instantaneous. You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s.
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
Life Transference. Source: Xanathar's Guide to Everything. 3rd-level necromancy. Casting Time: 1 action. Range: 30 feet. Components: V, S. Duration: Instantaneous. You sacrifice some of your health to mend another creature’s injuries.
Casting Time: 1 action. Range: 30 feet. Components: V, S, M (a twig from a tree that has been struck by lightning) Duration: Concentration, up to 1 minute. A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target.
Casting Time: 1 action. Range: 120 feet. Components: V, S. Duration: Instantaneous. You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. At Higher Levels.
Vortex Warp. Source: Strixhaven: A Curriculum of Chaos. 2nd-level Conjuration. Casting Time: 1 action. Range: 90 feet. Components: V, S. Duration: Instantaneous. You magically twist space around another creature you can see within range.
This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List
Maximillian's Earthen Grasp. Source: Xanathar's Guide to Everything. 2nd-level transmutation. Casting Time: 1 action. Range: 30 feet. Components: V, S, M (a miniature hand sculpted from clay) Duration: Concentration, up to 1 minute.
3rd-level evocation. Casting Time: 1 action. Range: 150 feet. Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame.