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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1 ][ 2 ] Although pseudocode shares features with regular programming ...

  3. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    In computer programming, duck typing is an application of the duck test —"If it walks like a duck and it quacks like a duck, then it must be a duck"—to determine whether an object can be used for a particular purpose. With nominative typing, an object is of a given type if it is declared as such (or if a type's association with the object ...

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of Python 2. [36] Python consistently ranks as one of the most popular programming languages, and has gained widespread use in the machine learning community. [37] [38] [39] [40]

  5. Jinja (template engine) - Wikipedia

    en.wikipedia.org/wiki/Jinja_(template_engine)

    Website. palletsprojects.com /p /jinja /. Jinja is a web template engine for the Python programming language. It was created by Armin Ronacher and is licensed under a BSD License. Jinja is similar to the Django template engine but provides Python-like expressions while ensuring that the templates are evaluated in a sandbox.

  6. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

  7. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp. A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their ...

  8. Boyer–Moore–Horspool algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore–Horspool...

    In computer science, the Boyer–Moore–Horspool algorithm or Horspool's algorithm is an algorithm for finding substrings in strings. It was published by Nigel Horspool in 1980 as SBM. [1] It is a simplification of the Boyer–Moore string-search algorithm which is related to the Knuth–Morris–Pratt algorithm. The algorithm trades space for ...

  9. Set (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Set_(abstract_data_type)

    Set (abstract data type) In computer science, a set is an abstract data type that can store unique values, without any particular order. It is a computer implementation of the mathematical concept of a finite set. Unlike most other collection types, rather than retrieving a specific element from a set, one typically tests a value for membership ...