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  2. Disassembler - Wikipedia

    en.wikipedia.org/wiki/Disassembler

    Disassembler. A disassembler is a computer program that translates machine language into assembly language —the inverse operation to that of an assembler. Disassembly, the output of a disassembler, is often formatted for human-readability rather than suitability for input to an assembler, making it principally a reverse-engineering tool.

  3. Interactive Disassembler - Wikipedia

    en.wikipedia.org/wiki/Interactive_Disassembler

    hex-rays.com /ida-pro /. The Interactive Disassembler (IDA) is a disassembler for computer software which generates assembly language source code from machine-executable code. It supports a variety of executable formats for different processors and operating systems. It can also be used as a debugger for Windows PE, Mac OS X Mach-O, and Linux ...

  4. Compiler - Wikipedia

    en.wikipedia.org/wiki/Compiler

    A compiler is a computer program that translates a program written in a high-level language (HLL), such as C, into an equivalent assembly language program [2]. ^ Sun, Chengnian; Le, Vu; Zhang, Qirun; Su, Zhendong (2016). "Toward understanding compiler bugs in GCC and LLVM".

  5. Machine code - Wikipedia

    en.wikipedia.org/wiki/Machine_code

    Machine code is a strictly numerical language, and it is the lowest-level interface to the CPU intended for a programmer. Assembly language provides a direct map between the numerical machine code and a human-readable mnemonic. In assembly, numerical opcodes and operands are replaced with mnemonics and labels.

  6. Comparison of assemblers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_assemblers

    Comparison of assemblers. This is an incomplete comparison of assemblers. Some assemblers are components of a compiler system for a high-level programming language and may have limited or no usable functionality outside of the compiler system. Some assemblers are hosted on the target processor and operating system, while other assemblers (cross ...

  7. Reverse engineering - Wikipedia

    en.wikipedia.org/wiki/Reverse_engineering

    Reverse engineering. Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight into exactly how it does so.

  8. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    For example, a one-instruction set computer (OISC) machine that uses only the subtract-and-branch-if-negative "instruction" cannot do an indirect copy (something like the equivalent of "*a = **b" in the C language) without using self-modifying code. Booting. Early microcomputers often used self-modifying code in their bootloaders.

  9. Assembly language - Wikipedia

    en.wikipedia.org/wiki/Assembly_language

    In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]