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The symmetrical arrangement of the stars on the American flag and related matters 1976 Sep: John Horton Conway's book covers an infinity of games 1976 Oct: Combinatorial problems, some old, some new and all newly attacked by computer 1976 Nov: In which DM (Dr. Matrix) is revealed as the guru of PM (Pentagonal Meditation) 1976 Dec
Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set, the rules of the puzzle determine all subsequent changes and moves.
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
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Despite the close relationship between math and physics, they are not synonyms. In mathematics objects can be defined exactly and logically related, but the object need have no relationship to experimental measurements. In physics, definitions are abstractions or idealizations, approximations adequate when compared to the natural world.
Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or ...
Geometry is initially the study of spatial figures like circles and cubes, though it has been generalized considerably. Topology developed from geometry; it looks at those properties that do not change even when the figures are deformed by stretching and bending, like dimension. Glossary of differential geometry and topology; Glossary of ...
Academic Games Leagues of America was founded in 1991 to encourage the use of Academic Games as an educational tool and as a scholar competition. Many of the games used in tournaments, however, were created as early as in the 1960s and 1970s. Most of the games played at tournaments are available from Wff 'N Proof Learning Games.