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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Russian inventor Genrich Altshuller developed an elaborate set of methods for problem solving known as TRIZ, which in many aspects reproduces or parallels Pólya's work. How to Solve it by Computer is a computer science book by R. G. Dromey . [ 29 ]

  3. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

  4. Iterative method - Wikipedia

    en.wikipedia.org/wiki/Iterative_method

    An early iterative method for solving a linear system appeared in a letter of Gauss to a student of his. He proposed solving a 4-by-4 system of equations by repeatedly solving the component in which the residual was the largest [citation needed].

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm design is a method or mathematical process for problem-solving and engineering algorithms. The design of algorithms is part of many solution theories, such as divide-and-conquer or dynamic programming within operation research .

  6. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    When the task is to find the solution that is the best under some criterion, this is an optimization problem. Solving an optimization problem is generally not referred to as "equation solving", as, generally, solving methods start from a particular solution for finding a better solution, and repeating the process until finding eventually the ...

  7. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    Divide and conquer is a powerful tool for solving conceptually difficult problems: all it requires is a way of breaking the problem into sub-problems, of solving the trivial cases, and of combining sub-problems to the original problem.

  8. Trial and error - Wikipedia

    en.wikipedia.org/wiki/Trial_and_error

    In the field of computer science, the method is called generate and test (brute force). In elementary algebra, when solving equations, it is called guess and check. [citation needed] This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory.

  9. Mathematical problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_problem

    A mathematical problem is a problem that can be represented, analyzed, and possibly solved, with the methods of mathematics. This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more abstract nature, such as Hilbert's problems .

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