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  2. Science fair - Wikipedia

    en.wikipedia.org/wiki/Science_fair

    A science fair or engineering fair is an event hosted by a school that offers students the opportunity to experience the practices of science and engineering for themselves. In the United States, the Next Generation Science Standards makes experiencing the practices of science and engineering one of the three pillars of science education.

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    Molecular Jig Games Biology N/A 2015 Inanimate Alice: Kate Pullinger: N/A 2005 InLiving: Creative North Studios, Kirklees Neighbourhood Housing: N/A 2008 I.M. Meen: Animation Magic: I.M. Meen: 1995 JumpStart Kindergarten: Fanfare Software, JumpStart Games: JumpStart: 1994 Lola Panda: BeiZ Ltd. Lola Panda: 2012-2014 Math Blaster! Davidson ...

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The JumpStart series covers a wide range of subjects, including math, language arts, science, and geography. The games require players to solve problems, complete puzzles, answer questions, and perform tasks that align with grade-level expectations. Progress is often tracked within the game, allowing monitoring of advancements and ...

  5. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum. [1] It was ported to the Windows and Macintosh systems in 1995 ...

  6. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [ 19 ] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [ 20 ]

  7. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    Big Thinkers! Kindergarten taught skills such as measurements, spelling, and letter identification. [5] In teaching math, language arts, science / social science, creative arts and skills, the game built upon the national curriculum standards for kindergarten students. [6]

  8. Elementary mathematics - Wikipedia

    en.wikipedia.org/wiki/Elementary_mathematics

    Many of the concepts that students are taught in this strand are also used in other subjects such as science, social studies, and physical education [3] In the measurement strand students learn about the measurable attributes of objects,in addition to the basic metric system.

  9. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    Georgia Institute of Technology (Georgia Tech) in collaboration with its Center for Education Integrating Science, Mathematics and Computing (CEISMC) created the GoSTEAM program. GoSTEAM is a program that integrates art and music into STEM focused curriculum for students in the K-12 (kindergarten to twelfth grade studies). [13] [14]