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  2. Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Gaussian_splatting

    Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.

  3. Neural radiance field - Wikipedia

    en.wikipedia.org/wiki/Neural_radiance_field

    Gaussian splatting is a newer method that can outperform NeRF in render time and fidelity. Rather than representing the scene as a volumetric function, it uses a sparse cloud of 3D gaussians . First, a point cloud is generated (through structure from motion ) and converted to gaussians of initial covariance, color, and opacity.

  4. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. A typical 3D data set is a group of 2D slice images acquired by a CT , MRI , or MicroCT scanner .

  5. Volumetric display - Wikipedia

    en.wikipedia.org/wiki/Volumetric_display

    Another type of 3D display that is a candidate member of the class of swept-volume 3D displays is the varifocal mirror architecture. One of the first references to this type of system is from 1966, in which a vibrating mirrored drumhead reflects a series of patterns from a high-frame-rate 2D image source, such as a vector display, to a ...

  6. Talk:Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Talk:Gaussian_splatting

    Yes, I just watched recent Corridor Digital YT vid where Sam used the splatting to work on his SCP liminal vid shorts. Not sure how it should display in the wiki page, but here's the source for the curious (also timestamped to the relevant part): [1] Something Scary Happens When You Break The Laws of Geometry Szaal7 ( talk ) 01:32, 10 June 2024 ...

  7. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  9. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Roth extended the framework, introduced the term ray casting in the context of computer graphics and solid modeling, and in 1982 published his work while at GM Research Labs. [ 11 ] Turner Whitted was the first to show recursive ray tracing for mirror reflection and for refraction through translucent objects, with an angle determined by the ...

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