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  2. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    A multiview projection is a type of orthographic projection that shows the object as it looks from the front, right, left, top, bottom, or back (e.g. the primary views), and is typically positioned relative to each other according to the rules of either first-angle or third-angle projection. The origin and vector direction of the projectors ...

  3. File:Third angle projection symbol.svg - Wikipedia

    en.wikipedia.org/wiki/File:Third_angle...

    English: Symbol used to denote third-angle projection in a manner independent of written language. Date: 5 April 2013: ... Third Angle Projection: Width: 200: Height: 100

  4. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Third angle projection is used. In third-angle projection, the object is conceptually located in quadrant III, i.e. it is positioned below and behind the viewing planes, the planes are transparent, and each view is pulled onto the plane closest to it. (Mnemonic: a "shark in a tank", esp. that is sunken into the floor.)

  5. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  6. Engineering drawing abbreviations and symbols - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing...

    Technical standards exist to provide glossaries of abbreviations, acronyms, and symbols that may be found on engineering drawings. Many corporations have such standards, which define some terms and symbols specific to them; on the national and international level, ASME standard Y14.38 [1] is one of the standards. Australia utilises the ...

  7. Technical drawing - Wikipedia

    en.wikipedia.org/wiki/Technical_drawing

    There are two conventions for using multiview, first-angle and third-angle. In both cases, the front or main side of the object is the same. First-angle is drawing the object sides based on where they land. Example, looking at the front side, rotate the object 90 degrees to the right. What is seen will be drawn to the right of the front side.

  8. Solid angle - Wikipedia

    en.wikipedia.org/wiki/Solid_angle

    The solid angle of a sphere measured from any point in its interior is 4 π sr. The solid angle subtended at the center of a cube by one of its faces is one-sixth of that, or 2 π /3 sr. The solid angle subtended at the corner of a cube (an octant) or spanned by a spherical octant is π /2 sr, one-eight of the solid angle of a sphere. [1]

  9. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.