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  2. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm is named after Jack Elton Bresenham who developed it in 1962 at IBM. In 2001 Bresenham wrote: [1] I was working in the computation lab at IBM's San Jose development lab. A Calcomp plotter had been attached to an IBM 1401 via the 1407 typewriter console. [The algorithm] was in production use by summer 1962, possibly a ...

  3. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The Gupta-Sproull algorithm is based on Bresenham's line algorithm but adds antialiasing. An optimized variant of the Gupta-Sproull algorithm can be written in pseudocode as follows: DrawLine(x1, x2, y1, y2) { x = x1; y = y1; dx = x2 − x1; dy = y2 − y1; d = 2 * dy − dx; // discriminator

  4. Jack Elton Bresenham - Wikipedia

    en.wikipedia.org/wiki/Jack_Elton_Bresenham

    Bresenham's line algorithm, developed in 1962, is his most well-known innovation. It determines which points on a 2-dimensional raster should be plotted in order to form a straight line between two given points, and is commonly used to draw lines on a computer screen. It is one of the earliest algorithms discovered in the field of computer ...

  5. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  6. List of programmers - Wikipedia

    en.wikipedia.org/wiki/List_of_programmers

    Jack Elton Bresenham – created Bresenham's line algorithm; Dan Bricklin – cocreated VisiCalc, the first personal spreadsheet program; Walter Bright – Digital Mars, First C++ compiler, authored D (programming language) Sergey Brin – cofounded Google Inc.

  7. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Bresenham's line algorithm for a typical method in rasterization; Scanline rendering for line-by-line rasterization; Rendering (computer graphics) for more general information; Graphics pipeline for rasterization in commodity graphics hardware; Raster image processor for 2D rasterization in printing systems; Vector graphics for the source art

  8. Category:Computer graphics algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics...

    Pages in category "Computer graphics algorithms" The following 49 pages are in this category, out of 49 total. ... Bresenham's line algorithm; C. Cinematic rendering ...

  9. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    Warnock algorithm; Line drawing: graphical algorithm for approximating a line segment on discrete graphical media. Bresenham's line algorithm: plots points of a 2-dimensional array to form a straight line between 2 specified points (uses decision variables) DDA line algorithm: plots points of a 2-dimensional array to form a straight line ...