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  2. Windows API - Wikipedia

    en.wikipedia.org/wiki/Windows_API

    The Windows API, informally WinAPI ... the 16-bit versions of Windows. The functions reside mainly in core files of the ... audio components – Obsolete Microsoft ...

  3. XAudio2 - Wikipedia

    en.wikipedia.org/wiki/XAudio2

    XAudio2 operates through the XAudio API on the Xbox 360, through DirectSound on Windows XP, and through the low-level audio mixer WASAPI on Windows Vista and higher. The RTM release of the XAudio2 library is included in the March 2008 DirectX SDK , [ 6 ] enabling a programmer with Visual Studio to use XAudio2 in a Windows, Xbox 360 and Windows ...

  4. Core Audio - Wikipedia

    en.wikipedia.org/wiki/Core_Audio

    Core Audio is a low-level API for dealing with sound in Apple's macOS and iOS operating systems.It includes an implementation of the cross-platform OpenAL. [1]Apple's Core Audio documentation states that "in creating this new architecture on Mac OS X, Apple's objective in the audio space has been twofold.

  5. PortAudio - Wikipedia

    en.wikipedia.org/wiki/PortAudio

    PortAudio is an open-source computer library for audio playback and recording. It is a cross-platform library, so programs using it can run on many different computer operating systems, including Windows, Mac OS X and Linux. PortAudio supports Core Audio, ALSA, and MME, DirectSound, ASIO and WASAPI on Windows.

  6. OpenAL - Wikipedia

    en.wikipedia.org/wiki/OpenAL

    The API is available on the following platforms and operating systems: [10] Android (supports OpenSL ES), AmigaOS 3.x and 4.x, [11] Bada, BlackBerry 10, [12] BlackBerry PlayBook, BSD, iOS (supports Core Audio), IRIX, Linux (supports ALSA, OSS, PortAudio and PulseAudio), Mac OS 8, Mac OS 9 and Mac OS X , Microsoft Windows (supports DirectSound ...

  7. Windows legacy audio components - Wikipedia

    en.wikipedia.org/wiki/Windows_legacy_audio...

    The MME API or the Windows Multimedia API (also known as WinMM) was the first universal and standardized Windows audio API. Wave sound events played in Windows (up to Windows XP) and MIDI I/O use MME. The devices listed in the Multimedia/Sounds and Audio control panel applet represent the MME API of the sound card driver.

  8. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    Microsoft announced to incorporate ASIO into their USB Audio Class 2 driver for their Arm64 architecture. [5] While originally supporting MacOS, the introduction of Core Audio with macOS X made ASIO support for this OS unnecessary. There is also an experimental ASIO driver for Wine, WineASIO, [6] for a Windows compatibility layer for Linux. [7]

  9. DirectSound - Wikipedia

    en.wikipedia.org/wiki/DirectSound

    In Windows 95, 98 and Me, the DirectSound mixer component and the sound card drivers were both implemented as a kernel-mode VxD driver (Dsound.vxd), allowing direct access to the primary buffer used by the audio hardware and thus, providing the lowest possible latency between the user-mode API and the underlying hardware, but in some cases ...