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  2. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...

  3. C++ string handling - Wikipedia

    en.wikipedia.org/wiki/C++_string_handling

    The std::string class is the standard representation for a text string since C++98. The class provides some typical string operations like comparison, concatenation, find and replace, and a function for obtaining substrings. An std::string can be constructed from a C-style string, and a C-style string can also be obtained from one. [7]

  4. Type punning - Wikipedia

    en.wikipedia.org/wiki/Type_punning

    L; (* this would store a Real into an Integer *) In Pascal, copying a real to an integer converts it to the truncated value. This method would translate the binary value of the floating-point number into whatever it is as a long integer (32 bit), which will not be the same and may be incompatible with the long integer value on some systems.

  5. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). [1] This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [1]

  6. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    All new types are defined in <inttypes.h> header (cinttypes header in C++) and also are available at <stdint.h> header (cstdint header in C++). The types can be grouped into the following categories: Exact-width integer types that are guaranteed to have the same number n of bits across all implementations. Included only if it is available in ...

  7. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  8. Inline function - Wikipedia

    en.wikipedia.org/wiki/Inline_function

    In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...

  9. printf - Wikipedia

    en.wikipedia.org/wiki/Printf

    For integer types, causes printf to expect an int-sized integer argument which was promoted from a char. h: For integer types, causes printf to expect an int-sized integer argument which was promoted from a short. l: For integer types, causes printf to expect a long-sized integer argument. For floating-point types, this is ignored.