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  2. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    The Ren'Py Visual Novel Engine is a free software engine. Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python ...

  3. Ren'Py - Wikipedia

    en.wikipedia.org/wiki/Ren'Py

    The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels. Ren'Py is a portmanteau of ren'ai ( 恋愛 ) , the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python , the programming language that Ren'Py runs on.

  4. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    On the other hand, this manual loop unrolling expands the source code size from 3 lines to 7, that have to be produced, checked, and debugged, and the compiler may have to allocate more registers to store variables in the expanded loop iteration [dubious – discuss]. In addition, the loop control variables and number of operations inside the ...

  5. Category:Ren'Py games - Wikipedia

    en.wikipedia.org/wiki/Category:Ren'Py_games

    This page lists games created with the Ren'Py Visual Novel Engine. Pages in category "Ren'Py games" The following 42 pages are in this category, out of 42 total.

  6. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    Variable b evaluates to false if unsigned char has a size of 8 bits. This is because the value 256 does not fit in the data type, which results in the lower 8 bits of it being used, resulting in a zero value. However, changing the type causes the previous code to behave normally:

  7. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    For these reasons, for C++ code to call a C function foo(), the C++ code must prototype foo() with extern "C". Likewise, for C code to call a C++ function bar(), the C++ code for bar() must be declared with extern "C". A common practice for header files to maintain both C and C++ compatibility is to make its declaration be extern "C" for the ...

  8. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;

  9. Directive (programming) - Wikipedia

    en.wikipedia.org/wiki/Directive_(programming)

    In C and C++, the language supports a simple macro preprocessor. Source lines that should be handled by the preprocessor, such as #define and #include are referred to as preprocessor directives . Syntactic constructs similar to C's preprocessor directives, such as C# 's #if , are also typically called "directives", although in these cases there ...