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Star Trek: Legacy is a 2006 real-time tactics space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks in association with CBS Paramount Television and CBS Consumer Products.
In late 2006, Bethesda Softworks released several console games which carry on the tradition of classic Star Trek ship simulator/combat games, Star Trek: Legacy for the PC and Xbox 360, Star Trek: Encounters for the PlayStation 2, Star Trek: Tactical Assault for the Nintendo DS and the PlayStation Portable and Star Trek: Conquest for the Wii ...
Star Trek: Legacy [72] [73] Mad Doc Software: Futuristic: Star Trek: WIN, Xbox: Players control one ship at a time, but can toggle between ships and issue some commands from an overhead tactical map. 2006: Star Trek: Tactical Assault: Quicksilver Software: Futuristic: Star Trek: DS, PSP: 2006: Sword of the Stars [74] Kerberos Productions ...
The Starfleet emblem as seen in the franchise. As early as 1964, Gene Roddenberry drafted a proposal for the science fiction series that would become Star Trek.Although he publicly marketed it as a Western in outer space—a so-called "Wagon Train to the stars"—he privately told friends that he was modeling it on Jonathan Swift's Gulliver's Travels, intending each episode to act on two ...
Star Trek: Starfleet Academy is a Star Trek PC simulation game developed and published by Interplay in 1997. The game simulates the life of a typical Starfleet cadet, with the player learning the basics of flying a starship and engaging in roleplaying with a crew of cadets, with the eventual goal of becoming captain of their own ship.
Star Trek: Encounters: PlayStation 2: October 3, 2006: 4J Studios [65] Star Trek: Tactical Assault: Nintendo DS: October 26, 2006: Quicksilver Software [66] PlayStation Portable: November 14, 2006 [67] Star Trek: Legacy: Windows: December 2006: Mad Doc Software [68] Xbox 360: December 15, 2006 [68] Star Trek: Conquest: PlayStation 2: November ...
Jeri Ryan kicked off a new chapter of Star Trek: Voyager when Seven of Nine, an ex-Borg drone on the long road back to her humanity, was transported onto the wayward Intrepid class ship 25 years ...
With the former, the studio developed Star Trek: Legacy after Bethesda Softworks had acquired a license for the Star Trek franchise. [27] The game was released in November 2006. [28] Mad Doc then developed another Empire Earth entry, Empire Earth III. [29] The production cost roughly $10 million and the game came out in November 2007.
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