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  2. Apache Kafka - Wikipedia

    en.wikipedia.org/wiki/Apache_Kafka

    Apache Kafka is a distributed event store and stream-processing platform. It is an open-source system developed by the Apache Software Foundation written in Java and Scala.The project aims to provide a unified, high-throughput, low-latency platform for handling real-time data feeds.

  3. Message queue - Wikipedia

    en.wikipedia.org/wiki/Message_queue

    In publish/subscribe systems, an application "publishes" information for any number of clients to read. In both of the above examples it would not make sense for the sender of the information to have to wait if, for example, one of the recipients had crashed. Applications need not be exclusively synchronous or asynchronous.

  4. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    A single processor or uniprocessor system could disable interrupts by executing currently running code without preemption, which is very inefficient on multiprocessor systems. [7] "The key ability we require to implement synchronization in a multiprocessor is a set of hardware primitives with the ability to atomically read and modify a memory ...

  5. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  6. Circular buffer - Wikipedia

    en.wikipedia.org/wiki/Circular_buffer

    In some situations, overwriting circular buffer can be used, e.g. in multimedia. If the buffer is used as the bounded buffer in the producer–consumer problem then it is probably desired for the producer (e.g., an audio generator) to overwrite old data if the consumer (e.g., the sound card) is unable to momentarily

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  8. Publish–subscribe pattern - Wikipedia

    en.wikipedia.org/wiki/Publish–subscribe_pattern

    According to Gregor Hohpe, compared with synchronous messaging patterns (such as RPC) and point-to-point messaging patterns, publish–subscribe provides the highest level of decoupling among architectural components, however it can also couple them in some other ways (such as format and semantic coupling) so they become messy over time.

  9. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Elixir—dynamic and functional meta-programming aware language running on the Erlang VM. Erlang—uses synchronous or asynchronous message passing with no shared memory; FAUST—real-time functional, for signal processing, compiler provides automatic parallelization via OpenMP or a specific work-stealing scheduler

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