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Magic in fiction is the endowment of characters or objects in works of fiction or fantasy with powers that do not naturally occur in the real world. Magic often serves as a plot device and has long been a component of fiction, since writing was invented .
A magical Aether-infused alloy found on Esper, one of the five shards of the plane of Alara. [38] Most of Esper's inhabitants have parts of their body replaced by etherium. [39] It is also used to craft artifacts like the Filigree texts, sacred texts worked in etherium containing the Vedalken's accumulated knowledge. [40] Feminum DC Comics
Characters and deities with superhuman strength have been found in multiple ancient mythological accounts and religions. Superhuman strength is a common trope in fantasy and science fiction . This is generally by means of mechanisms such as cybernetic body parts, genetic modification , telekinetic fields in science fiction, or magical ...
For perspective, the average physically fit human is able to "lift/drag/carry" one's own body weight; up to double one's own body weight. Olympic weightlifters are near the limit of human potential, being nearly five or six times stronger than the average human, who will struggle to lift 100 lb (45 kg) over their head.
Literary motifs (7 C, 33 P) A. Fictional activities (3 C, 1 P) C. Fictional characters (34 C, 3 P) Fictional currencies (10 P) E. ... Creative works in fiction (10 C ...
Tolkien writes that Elves and Dwarves produced the best swords (and other war gear) and that Elvish swords glowed blue in the presence of Orcs. Elves generally used straight swords while Orcs generally used curved swords. Both races have exceptions: Egalmoth of Gondolin used a curved sword and the Uruk-hai of Isengard used short, broad blades ...
The most common form of immortality is that of one individual living a single life, but there are also stories featuring multiple beings fusing into an immortal entity—such as Greg Bear's 1985 novel Blood Music—and stories of one individual living multiple lives in succession in a manner akin to reincarnation. [13]
A fictional universal world Multiverse where the various Nancy Drew continuities all take place ranging from literature, comic books, films, live-action television series, tabletop games, and video games. It is also the setting for The Hardy Boys, Tom Swift, and The Dana Girls. Narnia: The Lion, the Witch and the Wardrobe: 1950 C. S. Lewis