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Fonteno voiced and provided the motion capture for the character Franklin Clinton for the 2013 video game Grand Theft Auto V.In 2021, Fonteno reprised his role alongside Slink Johnson (who voiced Lamar Davis in the same game) in a live-action re-enactment of a cutscene where Lamar "roasts" Franklin. [6]
Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V 's release. [84] Many players reported connection difficulties and game freezes during load screens. [ 85 ] [ 86 ] Rockstar released a technical patch on 5 October in an effort to resolve the issues, [ 87 ] but problems persisted the second week as some ...
Trevor Philips is a character and one of the three playable protagonists, alongside Michael de Santa and Franklin Clinton, of Grand Theft Auto V, the seventh main title in the Grand Theft Auto series developed by Rockstar North and published by Rockstar Games. He also appears in the game's multiplayer component, Grand Theft Auto Online. A ...
While Rockstar has previously provided some support with the original Grand Theft Auto and Grand Theft Auto 2, and even used a third-party utility for developing the Grand Theft Auto: London expansion packs, [39] the only official modification tool Rockstar has released is Rockstar Editor, [40] a tool which allows users to record and edit ...
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Grand Theft Auto: Mission Pack #2 – London 1961: MS-DOS: July 1, 1999: Rockstar Canada [2] Windows [2] Monster Truck Madness 64: Nintendo 64: July 30, 1999: Edge of Reality [3] Grand Theft Auto 2: Windows: October 22, 1999: DMA Design [4] PlayStation [5] Dreamcast: April 30, 2000 [6] Game Boy Color: December 12, 2000: Tarantula Studios [7 ...
DāM-FunK Presents The Music of Grand Theft Auto Online Original Score features music featured in Grand Theft Auto V ' s multiplayer mode, Grand Theft Auto Online. It features songs from several artists, re-arranged and produced by Dam-Funk. The album was released digitally on 15 December 2023. All song names are stylised in uppercase. [30]
Public reception to the team's previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3) was considered during the process. [41] [42] To increase the pace of shootouts, the team removed hard locking—a central mechanic in Grand Theft Auto IV that instantly locks onto the enemy nearest to the crosshair.