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The second installment of the Close Combat series, the game is played on a two-dimensional map, between two players. Close Combat is based on Operation Market Garden ; most units in the game are based on those used in 1944, with the exception of a few which are only available in custom games. [ 2 ]
80 Days received "mixed" reviews according to the review aggregation website Metacritic. [2] PC Gamer US gave it 61% nearly a year after the game was released in the United States. [ 9 ]
The development of a strong speedrunning community is considered to have originated with the 1993 computer game Doom. [2] [3] [4] The game retained the "par time" mechanic from Wolfenstein and included a feature that allowed players to record and play back gameplay using files called demos (also known as game replays).
Earth-based: the day is based on the time it takes for the Earth to rotate on its own axis, as observed on a sundial [citation needed]. Units originally derived from this base include the week (seven days), and the fortnight (14 days). Subdivisions of the day include the hour (1/24 of a day), which is further subdivided into minutes and seconds ...
Half-Minute Hero [a] is a hybrid real-time strategy action role-playing shoot 'em up video game developed by Opus. [2] It was initially released as a PlayStation Portable exclusive in Japan on May 28, 2009, [3] later in North America on October 13, [4] [5] and in Europe on February 19, 2010.
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80 Days is an interactive fiction game developed and published by Inkle for iOS on July 31, 2014, [1] and Android on December 15, 2014. It was released for Microsoft Windows and OS X on September 29, 2015. [ 2 ]