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var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
Like raw strings, there can be any number of equals signs between the square brackets, provided both the opening and closing tags have a matching number of equals signs; this allows nesting as long as nested block comments/raw strings use a different number of equals signs than their enclosing comment: --[[comment --[=[ nested comment ...
Multiplication table from 1 to 10 drawn to scale with the upper-right half labeled with prime factorisations In mathematics , a multiplication table (sometimes, less formally, a times table ) is a mathematical table used to define a multiplication operation for an algebraic system.
A × B = {(a,5), (a,6), (b,5), (b,6)}. where each element of A is paired with each element of B , and where each pair makes up one element of the output set. The number of values in each element of the resulting set is equal to the number of sets whose Cartesian product is being taken; 2 in this case.
The multiplication sign (×), also known as the times sign or the dimension sign, is a mathematical symbol used to denote the operation of multiplication, which results in a product. [ 1 ] The symbol is also used in botany , in botanical hybrid names .
expression 1, expression 2: Expressions with values of any type. If the condition is evaluated to true, the expression 1 will be evaluated. If the condition is evaluated to false, the expression 2 will be evaluated. It should be read as: "If condition is true, assign the value of expression 1 to result.
Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 1 / 2 × 2 1 / 2 = 11 1 / 4 Multiplication (often denoted by the cross symbol × , by the mid-line dot operator ⋅ , by juxtaposition, or, on computers, by an asterisk * ) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition ...
object.ReferenceEquals(a, b) a.Equals(b) The == operator defaults to ReferenceEquals, but can be overloaded to perform Equals instead. Common Lisp (eq a b) (equal a b) Erlang: a =:= b: a == b: when a and b are numbers Go: a == b: reflect.DeepEqual(*a, *b) when a and b are pointers Java: a == b: a.equals(b) JavaScript: a === b: a == b