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Character creation, especially for games Experience point (character advancement), increase in scores and other changes of a game character; for example, in role-playing video games Moral character , a term used in many educational systems to indicate a strategy for the maturation of individual students
During the second act, also referred to as "rising action", the character arc develops as the protagonist attempts to resolve the problem initiated by the first turning point, only to discover ever-worsening situations, which often lead to the learning of new skills, the discovery of capabilities, and (sometimes late in the second act if at all) the raising of self-awareness.
In literary criticism, a bildungsroman (German pronunciation: [ˈbɪldʊŋs.ʁoˌmaːn], plural bildungsromane, German pronunciation: [ˈbɪldʊŋs.ʁoˌmaːnə]) is a literary genre that focuses on the psychological and moral growth of the protagonist from childhood to adulthood (coming of age), [1] in which character change is important.
In film, coming-of-age is a genre of teen films. Coming-of-age films focus on the psychological and moral growth or transition of a protagonist from youth to adulthood. A variant in the 2020s is the "delayed-coming-of-age film, a kind of story that acknowledges the deferred nature of 21st-century adulthood", in which young adults may still be exploring short-term relationships, living ...
The term character development is sometimes used as a synonym. This representation may include direct methods like the attribution of qualities in description or commentary, and indirect (or "dramatic") methods inviting readers to infer qualities from characters' actions , dialogue , or appearance.
For example, D&D 3rd Edition bases the creation of magical items around a system of experience expenditure (known as burning xp). The d20 System introduced the concept of prestige classes, sets of mechanics, character developments, and requirements that can be leveled up. Some games have a level cap, or a limit of levels available.
For example, a person may feel intense anger but would still behave in a positive manner. They are able to suppress their emotions and act in a more socially acceptable way. The accumulation of these efforts would change the person into a more patient individual. Cognitive reframing plays an instrumental role in personal development. [52]
An example of the way environment can moderate the expression of a gene is the finding by Heath, Eaves, and Martin (1998) that marriage was a protective factor against depression in identical twins, such that the heritability of depression was as low as 29% in a married twin and as high as 51% in an unmarried twin.