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  2. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. [ 3 ] Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.

  4. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry.

  5. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  6. BASIC - Wikipedia

    en.wikipedia.org/wiki/BASIC

    BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963.

  7. Video game programmer - Wikipedia

    en.wikipedia.org/wiki/Video_game_programmer

    A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer".

  8. BASIC Programming - Wikipedia

    en.wikipedia.org/wiki/BASIC_Programming

    BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC.Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console.

  9. List of BASIC dialects - Wikipedia

    en.wikipedia.org/wiki/List_of_BASIC_dialects

    For the Amiga, made for game programming. A descendant of STOS BASIC on the Atari ST. Later derivatives included AMOS Professional (a.k.a. AMOS Pro) and Easy AMOS. ANSI Standard for the programming language Minimal BASIC X3.60-1978, a 1978 standard for minimal features, and X3.113-1987, the full BASIC standard; rarely implemented fully.

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