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Monsters, Inc. is a 3D platformer. Players control James P. "Sulley" Sullivan through 8 levels based on environments from the movie, including the scream factory Monsters Incorporated, the streets of Monstropolis, Sulley's apartment, the Himalayas, and more. In each level, the main goals might include picking up one or more special items, or ...
I Have No Mouth, and I Must Scream won an award for "Best Game Adapted from Linear Media" from the Computer Game Developers Conference. Computer Gaming World gave the game an award for "Adventure Game of the Year", listed it as No. 134 on their "150 Games of All Time" and named it one of the "Best 15 Sleepers of All Time".
Persuading the Scream symbiote to resist Knull's control a second time, Patricia sacrifices herself in an attempt to save Andi Benton, and the Scream symbiote bonds to Andi. Transformed into a black-haired version of Scream, Andi breaks free of the meathook and feels the Scream symbiote healing her wounds; reveling in the power of being bonded ...
In 1959, on board a spacecraft, two aliens race to keep an experiment from being released by a third member of the crew. The seemingly possessed third alien shoots the canister into space where it crashes to Earth. Nearby, a college man takes his date to a parking spot when they see a falling star and investigate. It lands in the path of an ...
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Monsters, Inc. (also known as Monsters, Incorporated) is a 2001 American animated comedy film produced by Pixar Animation Studios for Walt Disney Pictures. [2] Featuring the voices of John Goodman, Billy Crystal, Steve Buscemi, James Coburn, Mary Gibbs, and Jennifer Tilly, the film was directed by Pete Docter, co-directed by Lee Unkrich and David Silverman, and produced by Darla K. Anderson ...
Scream! was a weekly British comics periodical published by IPC Magazines from 24 March to 30 June 1984. A horror comic anthology comic, the title lasted for 15 editions before being merged with another title, Eagle .
Blood is a 3D first-person shooter video game developed by Monolith Productions and published by GT Interactive and developed using Ken Silverman’s Build engine.The shareware version was released for MS-DOS on March 7, 1997, [1] while the full version was later released on May 21 in North America, [2] and June 20 in Europe.