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English: A Log-Pose from the manga and anime series One Piece. This is the work of the uploader, based on the illustrations in Chapter 105 of the manga, and Episode 63 of the television anime series. This is the work of the uploader, based on the illustrations in Chapter 105 of the manga, and Episode 63 of the television anime series.
Image:Map of USA with county outlines.png – Grey and white map of USA with county outlines. Hi-res 2 color images Image:Usa-state-boundaries-lower48+2.png – USA state outlines, Hawaii and Alaska displaced, 2005x1289px, black on transparent.
The image is called a UV texture map. [1] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object. [ 2 ]
Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
The one downside to this method is that computing cube maps to properly represent a skylight is very complex; one recent process is computing the spherical harmonic basis that best represents the low frequency diffuse illumination from the cube map. However, a considerable amount of research has been done to effectively model skylight illumination.
Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.