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  2. Ultimate++ - Wikipedia

    en.wikipedia.org/wiki/Ultimate++

    U++, formally known as Ultimate++ - is a C++ RAD framework that aims to reduce the code complexity of typical desktop applications by including all necessary toolkits into a single C++ framework. Programs created with it works on multiple Operating Systems and Hardware Architectures with performance without needing to write platform-specific code.

  3. Microsoft Windows library files - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Windows_library...

    The Microsoft Windows operating system and Microsoft Windows SDK support a collection of shared libraries that software can use to access the Windows API.This article provides an overview of the core libraries that are included with every modern Windows installation, on top of which most Windows applications are built.

  4. DLL hell - Wikipedia

    en.wikipedia.org/wiki/DLL_Hell

    (For 32-bit and 64-bit versions of Windows, inter-process sharing occurs only where different executables load a module from exactly the same directory; the code but not the stack is shared between processes through a process called "memory mapping".) Thus, even when the desired DLL is located in a directory where it can be expected to be found ...

  5. Active Template Library - Wikipedia

    en.wikipedia.org/wiki/Active_Template_Library

    The Active Template Library (ATL) is a set of template-based C++ classes developed by Microsoft, intended to simplify the programming of Component Object Model (COM) objects. The COM support in Microsoft Visual C++ allows developers to create a variety of COM objects, OLE Automation servers, and ActiveX controls.

  6. Shared library - Wikipedia

    en.wikipedia.org/wiki/Shared_library

    A program that is configured to use a library can use either static-linking or dynamic-linking.Historically, libraries could only be static. [4] For static-linking (), the library is effectively embedded into the programs executable file, while for dynamic-linking the library can be loaded at runtime from a shared location, such as system files.

  7. Dynamic linker - Wikipedia

    en.wikipedia.org/wiki/Dynamic_linker

    The dynamic linker can be influenced into modifying its behavior during either the program's execution or the program's linking. A typical modification of this behavior is the use of the LIBPATH environment variable. This variable adjusts the runtime linking process by searching for shared libraries at alternate locations and by forcibly ...

  8. Loader (computing) - Wikipedia

    en.wikipedia.org/wiki/Loader_(computing)

    IEWFETCH utilizes highly specialized channel programs, and it is theoretically possible to load and to relocate an entire executable within one revolution of the DASD media (about 16.6 ms maximum, 8.3 ms average, on "legacy" 3,600 rpm drives). For load modules which exceed a track in size, it is also possible to load and to relocate the entire ...

  9. Side-by-side assembly - Wikipedia

    en.wikipedia.org/wiki/Side-by-side_assembly

    Side-by-side assembly (SxS, or WinSxS on Microsoft Windows) technology is a standard for executable files in Windows 98 Second Edition, Windows 2000, and later versions of Windows that attempts to alleviate problems (collectively known as "DLL Hell") that arise from the use of dynamic-link libraries (DLLs) in Microsoft Windows.