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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall.

  3. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 of the average of numbers chosen by all players.

  4. Parrondo's paradox - Wikipedia

    en.wikipedia.org/wiki/Parrondo's_paradox

    In Game A, you lose $1 every time you play. In Game B, you count how much money you have left ⁠ ⁠— if it is an even number you win $3, otherwise you lose $5. Say you begin with $100 in your pocket. If you start playing Game A exclusively, you will obviously lose all your money in 100 rounds.

  5. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Sequential game: A game is sequential if one player performs their actions after another player; otherwise, the game is a simultaneous move game. Perfect information : A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them.

  6. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    Muddy children puzzle can also be solved using backward induction from game theory. [13] Muddy children puzzle can be represented as an extensive form game of imperfect information. Every player has two actions — stay back and step forwards. There is a move by nature at the start of the game, which determines the children with and without ...

  7. Focal point (game theory) - Wikipedia

    en.wikipedia.org/wiki/Focal_point_(game_theory)

    The Guess 2/3 of the average game shows the level-n theory in practice. In this game, players are tasked with guessing an integer from 0 to 100 inclusive which they believe is closest to 2/3 of the average of all players’ guesses. A Nash equilibrium can be found by thinking through each level: Level 0: The average can be in [0, 100]

  8. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    Game theory offers two strategies for this game that rely on different principles: the expected utility principle and the strategic dominance principle. The problem is considered a paradox because two seemingly logical analyses yield conflicting answers regarding which choice maximizes the player's payout.

  9. Rationalizable strategy - Wikipedia

    en.wikipedia.org/wiki/Rationalizable_strategy

    When player 2 plays left, then the payoff for player 1 playing the mixed strategy of up and down is 1, when player 2 plays right, the payoff for player 1 playing the mixed strategy is 0.5. Thus regardless of whether player 2 chooses left or right, player 1 gets more from playing this mixed strategy between up and down than if the player were to ...