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DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows ...
Proton is a compatibility layer that allows Windows software (primarily video games) to run on Linux-based operating systems. [1] Proton is developed by Valve in cooperation with developers from CodeWeavers. [2] It is a collection of software and libraries combined with a patched version of Wine to improve performance and compatibility with ...
Bob Amstadt, the initial project leader, and Eric Youngdale started the Wine project in 1993 as a way to run Windows applications on Linux.It was inspired by two Sun Microsystems products, Wabi for the Solaris operating system, and the Public Windows Interface, [10] which was an attempt to get the Windows API fully reimplemented in the public domain as an ISO standard but rejected due to ...
Because few games natively support the Linux kernel, various software has been made to run Windows games, software, and programs, such as Wine, Cedega, DXVK, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are not officially supported on ...
Direct3D has a number of implementations, namely DXVK for Direct3D 8, 9, 10, and 11, and VKD3D-Proton for Direct3D 12 support. Other, older versions, of Direct3D may be enabled with other related software such as Wine. Metal has an in-development third-party implementation named Indium, intended to be used with the Darling compatibility layer.
In Direct3D 11.4 for Windows 10, there are nine feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards, levels 10_0, 10_1 refer to respective legacy versions of Direct3D 10, [65] 11_0 and 11_1 reflects the feature ...
In December 2019 Codeweavers released CrossOver 19, providing support for 32 bit Windows applications on an operating system with no 32 bit libraries solving this problem. [5] The technique, known as "wine32on64", requires using modified LLVM to build additional thunk code that allows running 32-bit programs in a 64-bit wine.
ARM7, ARM Cortex-M, ARM Cortex-A (on Jailhouse hypervisor), Hitachi H8, Altera Nios2, Microchip dsPIC (including dsPIC30, dsPIC33, and PIC24), Microchip PIC32, ST Microelectronics ST10, Infineon C167, Infineon Tricore, Freescale PPC e200 (MPC 56xx) (including PPC e200 z0, z6, z7), Freescale S12XS, EnSilica eSi-RISC, AVR, Lattice Mico32, MSP430 ...