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In corporate or commercial settings, greater importance is attached to the delivery of a keynote speech or keynote address. The keynote establishes the framework for the following programme of events or convention agenda; frequently the role of keynote speaker [1] will include that of convention moderator. It will also flag up a larger idea—a ...
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Procedural rhetoric or simulation rhetoric [1] is a rhetorical concept that explains how people learn through the authorship of rules and processes. The theory argues that games can make strong claims about how the world works—not simply through words or visuals but through the processes they embody and models they construct.
Apple's keynotes have been a major part of the brand for over two decades. Here's a look into how it turns these presentations into an engaging event.
Below, the normal form for both of these games is shown as well. The first game is simply sequential―when player 2 makes a choice, both parties are already aware of whether player 1 has chosen O(pera) or F(ootball). The second game is also sequential, but the dotted line shows player 2's information set. This is the common way to show that ...
Free D.C! is ambitious, well-intentioned and promising, but it is also a failure." [1] Duncan MacDonald for Zero praised the character portraits and the storyline, calling it "an adventure game for people who are crap at adventures." [2] Joyce Worley for Electronic Games gave the game a B− and praised the sci-fi premise and its simple ...
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The Game Developers Conference (GDC) is an annual conference for video game developers.The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and ...