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  2. pragma once - Wikipedia

    en.wikipedia.org/wiki/Pragma_once

    In the C and C++ programming languages, #pragma once is a non-standard but widely supported preprocessor directive designed to cause the current header file to be included only once in a single compilation. [1] Thus, #pragma once serves the same purpose as #include guards, but with several advantages, including less code, avoidance of name ...

  3. Idempotence - Wikipedia

    en.wikipedia.org/wiki/Idempotence

    In event stream processing, idempotence refers to the ability of a system to produce the same outcome, even if the same file, event or message is received more than once. In a load–store architecture, instructions that might possibly cause a page fault are idempotent.

  4. Directive (programming) - Wikipedia

    en.wikipedia.org/wiki/Directive_(programming)

    In computer programming, a directive or pragma (from "pragmatic") is a language construct that specifies how a compiler (or other translator) should process its input.. Depending on the programming language, directives may or may not be part of the grammar of the language and may vary from compiler to

  5. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    The introduction of React Hooks with React 16.8 in February 2019 allowed developers to manage state and lifecycle behaviors within functional components, reducing the reliance on class components. This trend aligns with the broader industry movement towards functional programming and modular design.

  6. Load path analysis - Wikipedia

    en.wikipedia.org/wiki/Load_path_analysis

    Load path analysis is a technique of mechanical and structural engineering used to determine the path of maximum stress in a non-uniform load-bearing member in response to an applied load. Load path analysis can be used to minimize the material needed in the load-bearing member to support the design load. Load path analysis may be performed ...

  7. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program.Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved.

  8. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.

  9. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    First, the async keyword indicates to C# that the method is asynchronous, meaning that it may use an arbitrary number of await expressions and will bind the result to a promise. [1]: 165–168 The return type, Task<T>, is C#'s analogue to the concept of a promise, and here is indicated to have a result value of type int.