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Stellaris is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game is highly inspired by the works of Stanisław Lem and contains numerous references to his works.
Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive.
The economics in 1.0 Stellaris mainly relied on the "mineral" resource for purchasing buildings, and ships. But since 2.0 the developers intended that the energy resource would act more like the main currency. "Energy Credits" is the name of the energy resource, closely resembling the concept of technocracy's Energy Certificates.
The concept is depicted in the video game Stellaris, where players are given the option of transforming planets into ecumenopolises, which provides a great deal of housing and space for industrial production through the construction of arcologies, at the cost of making the planet's natural resources inaccessible. [8]
The game entered early access in 2021, promising to learn from other 4X games including Stellaris, Endless Space, and Distant Worlds. Upon its release in April 26, 2022, Galactic Civilizations 4 received mixed reviews from game journalists. A few positive reviewers felt the game was enjoyable despite its lack of novelty, while more critical ...
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Sins of a Solar Empire is a space-bound real-time strategy game in which players control one of three different races: the industrial TEC (Trader Emergency Coalition), the psychic Advent, or the alien Vasari.
The Washington Post Editorial Board highlighted the shortcomings of traditional civics education, and the efforts of iCivics. [11] In 2011 the website added seven games and 16 lesson plans, and had over 700,000 unique visitors. [12] By 2013 it was the most widely adopted civics curriculum in America. [8]