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Only the MX150 is based on Pascal's GP108 die used on the GT1030 for Desktops, with higher clock frequencies compared to its Desktop counterpart, while the other chips in the MX series were re-branded versions of the previous generation GPUs (MX130 is a re-branded GT940MX GPU while MX110 is a re-branded GT920MX GPU). [citation needed]
GeForce GT 1030, MX150: GP108 VP8 H May 2017 Tesla V100-SXM2, V100-PCIE, NVIDIA TITAN V, Quadro GV100: GV100 VP9 I November 2017 NVIDIA TITAN RTX, GeForce RTX 2080 Ti:
1030.7 128.83 210 [d] OEM GeForce GTX 560 Ti 448 Cores ... GeForce GT 640 [i] April 24, 2012 GF116 TSMC 40 nm 1170 238 PCIe 2.0 x16 720 — — 1440 891 (1782) 3
The GeForce MX brand, previously used by Nvidia for their entry-level desktop GPUs, was revived in 2017 with the release of the GeForce MX150 for notebooks. [39] The MX150 is based on the same Pascal GP108 GPU as used on the desktop GT 1030, [40] and was quietly released in June 2017. [39]
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs.
The NVIDIA GT 1030 and the Mobile Quadro P500 are GP108 chips that don't support the NVENC encoder. [11] In laptop graphics, NVIDIA MX Graphics do not include NVENC as they are based on a Maxwell-generation GM108 or a Pascal-generation GP108 chip. [15] The GeForce MX350 is a GP107 chip whose NVENC encoder is disabled during manufacture.
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...
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