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A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs , and a full-colour poster map of Faerûn.
SSI sold 62,581 copies of Gateway to the Savage Frontier. [2] The title was the #1 selling MS-DOS game in North America in August 1991. [3] Jim Trunzo reviewed Gateway to the Savage Frontier in White Wolf #29 (Oct./Nov., 1991), rating it a 4 out of 5 and stated that "Gateway to the Savage Frontier earns high marks for graphics, text and depth ...
The Fantastic Four Compendium is a 96-page book that provides background material for a gamemaster interested in producing a campaign based on the Fantastic Four. [1] The book is divided into six chapters: [2] All of the super heroes who have been a part of the Fantastic Four team.
The Savage Frontier (FR5) was written by Jennell Jaquays [a] and published by TSR in 1988 as a 64-page booklet with a large color map and an outer folder. [1]Shannon Appelcline explained that Frank Mentzer's Aquaria setting was initially published as four adventure modules for the RPGA, and presumably to be included as part of the Greyhawk setting; after these modules were collected and ...
Volo's Guide to the North (1993), an accessory framed as a travel guide, provided more details and flavor about the area. The North: Guide to the Savage Frontier (1996) was published as a boxed set and the most extensive product about the region to date, using much of the material of its predecessors. [2]
Thundra was created by Roy Thomas and John Buscema, and first appeared in Fantastic Four #129. [2]Roy Thomas recalled the character's creation, "A 7-foot Amazon type that I conceived as an homage of sorts to characters like Kirby's Big Barda in his Fourth World by DC Comics.
Fantastic Treasures was written by Alan Hammack, with a cover by Boris Vallejo, and was published by Mayfair Games in 1984 as a 96-page book. [1]Mayfair and TSR came to an agreement on September 28, 1984, in which TSR granted Mayfair a license to use the Advanced Dungeons & Dragons trademark on the Role Aids books, and Fantastic Treasures (1984) was the first product to make use of this license.
The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.