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Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products.
C. C Level Design; CAIS Software; California Pacific Computer Company; Calm (company) Canto Software; Cape Clear Software; CapLinked; CARad.com; Carta (software company)
Entertainment, Inc. (formerly Bay Area Multimedia, Inc.) was an American video game publisher based in San Jose, California, that was founded by Ray Musci in October 1999. [1] A 2001 distribution deal allowed French publisher Ubi Soft to distribute BAM!'s games internationally.
[3] [4] Night Light Interactive was converted into the Limited Liability Corporation 'Night Light Interactive, LLC' on April 12, 2012. [5] then received funding from OUYA's "Free the Game Fund." [6] In 2014 Night Light brought on two official advisers, Kellee Santiago, formerly of Thatgamecompany and Terry Redfield, of Wicked Fun. [7]
2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several development studios owned by Take-Two, including Visual Concepts and Kush Games , which had been acquired the ...
In April 2017, IGT announced an agreement to sell its subsidiary Double Down Interactive LLC To DoubleU Games as a means to establish a partnership in the social casino market. [7] [8] In February 2022, IGT announced their expansion into Washington state via a multi-year deal with Kalispel tribe. [9]
Second Story is an interactive media with studios in Portland, Atlanta, and New York City. It was co-founded by Brad Johnson and Julie Beeler, created from Brad Johnson Presents, which began in 1994 in Berkeley, California. The firm is known for interactive storytelling. [1] In 2012 Second Story was acquired by SapientNitro.
Making matters worse, GT Interactive also had a high debt/equity ratio of 41%; for comparison, Electronic Arts had a debt/equity ratio of just 8%. For 1997 GT Interactive's return on equity was a dismal -16.14%. [28] For the year, GT Interactive's revenue growth continued to decelerate, increased only 45% to $530 million. [29]