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Szass is a lich, an undead necromancer. He is the leader and most powerful of the Red Wizards of Thay, a group consisting of eight wizards with the title of zulkir who are the rulers of the country Thay. Many of the creatures that serve Szass Tam are undead.
The lands of Thay and the Red Wizards were revisited and detailed in the 2nd edition AD&D boxed set Spellbound (1995), [4] which pits player characters against them in two adventures. More information about the Red Wizards can be found in the Forgotten Realms Campaign Setting book, and the supplemental Forgotten Realms sourcebooks Lords of ...
Necromancy (/ ˈ n ɛ k r ə m æ n s i /) [1] [2] is the practice of magic involving communication with the dead by summoning their spirits as apparitions or visions for the purpose of divination; imparting the means to foretell future events and discover hidden knowledge.
Hoard of the Dragon Queen and a second adventure, The Rise of Tiamat, pits the player characters against Tiamat. [2] [1]In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun.
In 2014, Scott Fitzgerald Gray designed a megadungeon for D&D Next/ 5th edition, named Dreams of the Red Wizards: Dead in Thay. [2] [3] It was designed to be a dynamic dungeon-crawl for episodic play. An «Event Coordinator managed the interactions of multiple groups of players, all playing the same adventure.» [4]
Szass Tam, the de facto ruler of Thay in the Forgotten Realms campaign setting. Thessalar, of the World of Greyhawk campaign setting. Creator of the thessalmonster. [34] Redeye, the lich that rules over the Lizard Marsh. Appeared in the adventure module Under Illefarn. Sammaster, First Speaker of the Cult of the Dragon in the Forgotten Realms ...
Articles relating to necromancy, the practice of magic or black magic involving communication with the dead – either by summoning their spirits as apparitions, visions or raising them bodily – for the purpose of divination.
Humans can specialize in necromancy, as can drow, dragons, githyanki, even undead. The Allies chapter provides rules for apprentices, henchmen, and familiars. The death gods are described, and rounding out the book are a set of ready-to-play NPCs (one per character kit) and a fully developed campaign base called Sahu, Isle of the Necromancer Kings.