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  2. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    myArray. forEach (function (item, index) {// Do stuff with item and index // The index variable can be omitted from the parameter list if not needed}); The ECMAScript 6 standard introduced a more conventional for..of syntax that works on all iterables rather than operating on only array instances.

  3. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    With indexing this is problematic since the index numbers must change. The ability of a collection to be modified while iterating through its elements has become necessary in modern object-oriented programming, where the interrelationships between objects and the effects of operations may not be obvious. By using an iterator one is isolated ...

  4. Array (data type) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_type)

    In computer science, array is a data type that represents a collection of elements (values or variables), each selected by one or more indices (identifying keys) that can be computed at run time during program execution. Such a collection is usually called an array variable or array value. [1]

  5. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The end-loop marker specifies the name of the index variable, which must correspond to the name of the index variable at the start of the for-loop. Some languages (PL/I, Fortran 95, and later) allow a statement label at the start of a for-loop that can be matched by the compiler against the same text on the corresponding end-loop statement.

  6. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  7. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  8. YAML - Wikipedia

    en.wikipedia.org/wiki/YAML

    YAML (/ ˈ j æ m əl /, rhymes with camel [4]) was first proposed by Clark Evans in 2001, [15] who designed it together with Ingy döt Net [16] and Oren Ben-Kiki. [16]Originally YAML was said to mean Yet Another Markup Language, [17] because it was released in an era that saw a proliferation of markup languages for presentation and connectivity (HTML, XML, SGML, etc.).

  9. Iterated function - Wikipedia

    en.wikipedia.org/wiki/Iterated_function

    The functions below the (blue) sine are six integral iterates below it, starting with the second iterate (red) and ending with the 64th iterate. The green envelope triangle represents the limiting null iterate, the sawtooth function serving as the starting point leading to the sine function. The dashed line is the negative first iterate, i.e ...