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In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text. The entity must either be predefined (built into the markup language) or explicitly declared in a Document Type Definition (DTD). The format is the same as for any entity reference: &name;
Additionally, it modifies certain words on the basis of a system of suffixes and alternative meanings. There are many dialects or linguistic varieties in different online communities. The term "leet" is derived from the word elite, used as an adjective to describe skill or accomplishment, especially in the fields of online gaming and computer ...
The Unicode Consortium and the ISO/IEC JTC 1/SC 2/WG 2 jointly collaborate on the list of the characters in the Universal Coded Character Set.The Universal Coded Character Set, most commonly called the Universal Character Set (abbr. UCS, official designation: ISO/IEC 10646), is an international standard to map characters, discrete symbols used in natural language, mathematics, music, and other ...
The sentence "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents", in Zalgo text. Zalgo text is generated by excessively adding various diacritical marks in the form of Unicode combining characters to the letters in a string of digital text. [4]
Mojibake (Japanese: 文字化け; IPA: [mod͡ʑibake], 'character transformation') is the garbled or gibberish text that is the result of text being decoded using an unintended character encoding. [1] The result is a systematic replacement of symbols with completely unrelated ones, often from a different writing system.
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special characters that are not available in the limited character set are stored in the form of a multi-character code; there are usually two or three equivalent representations, e.g. for the character € the named character reference € and the decimal character reference € and the hexadecimal character reference €. The edit ...
Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games.