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The wearable art movement inherits from the Arts and Crafts movement, which sought to integrate art in everyday life and objects. Carefully handmade clothing was considered as a device for self-articulation and furthermore, a strategy to avoid the disempowerment of fashion users and designers by large-scale manufacturing.
Many smart clothing, wearable technology, and wearable computing projects involve the use of e-textiles. [1] Electronic textiles are distinct from wearable computing because the emphasis is placed on the seamless integration of textiles with electronic elements like microcontrollers, sensors, and actuators. Furthermore, e-textiles need not be ...
Diana Dew (June 25, 1943 – February 8, 2008) was an American fashion designer recognized in the 1960s for pioneering electronic textiles which incorporated electronic components into wearable clothing. [1] [2] She created clothing that was battery powered and able to light up by adjusting a control knob. [1]
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Children's clothing needs to be useful for playing. Children's clothing or kids' clothing is clothing for children who have not yet grown to full height. Children's clothing is often more casual than adult clothing, fit for play and rest. In the early 21st century, however, childrenswear became heavily influenced by trends in adult fashion.
While plant use in textile art is still common today, there are new innovations being developed, such as Suzanne Lee's art installation "BioCouture". Lee uses fermentation to create a plant-based paper sheet that can be cut and sewn just like cloth- ranging in thickness from thin plastic-like materials up to thick leather-like sheets. [13]
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London's Coal Yard Drops hosted the launch of Lego DOTS at the HOUSE OF DOTS. The unique art installation is a collaboration between artist Camille Walala and The Lego Group, designed to encapsulate everything about the new product line. [8] [9] During the launch of Lego DOTS, The Lego Group invited artist Camille Walala to design the HOUSE OF ...