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  2. List of 2D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_2D_animation_software

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... Live2D Ltd. Trialware: Windows, OS X: Clip Studio Paint: March 14, 2024 Celsys

  3. Digital puppetry - Wikipedia

    en.wikipedia.org/wiki/Digital_puppetry

    Animata - Free, open-source real-time animation software commonly used to create digital puppets. Mike the talking head - Web page about Mike Normal, one of the earliest examples of digital puppetry. Organic Motion LIVE - Commercial digital puppetry technology currently used for simulation & training purposes.

  4. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Illustrators and Live2D creators are able to work together on a character and share sales on the platform. The platform also provides a Live2D preview for users to see and move the model before purchasing. [26] nizima LIVE: nizima LIVE is a PC application that allows anyone to easily move a Live2D model by recognizing and tracking facial ...

  5. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  6. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    Art of Illusion is a free software, and open source software package [1] for making 3D graphics. [2] It provides tools for 3D modeling, texture mapping, and 3D rendering still images and animations. Art of Illusion can also export models for 3D printing in the STL file format. [3] [4]

  7. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    The additional constraints of the face also allow more opportunities for using models and rules. Facial expression capture is similar to facial motion capture. It is a process of using visual or mechanical means to manipulate computer generated characters with input from human faces , or to recognize emotions from a user.

  8. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Finally, some models directly generate speech animations from audio. These systems typically use hidden Markov models or neural nets to transform audio parameters into a stream of control parameters for a facial model. The advantage of this method is the capability of voice context handling, the natural rhythm, tempo, emotional and dynamics ...

  9. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...