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The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. [1] [2] Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various ...
Rick Swan reviewed The Complete Druid's Handbook for Dragon magazine #214 (February 1995). [1] He comments that, of "particular interest to novice players, Pulver uses clear examples to explain the art of playing neutral characters; for instance, a druid won't kill a dragon just because it's evil, but he might if it threatens his forest". [1]
The Druid Magic Handbook: Ritual Magic Rooted in the Living Earth. Weiser. 2008. ISBN 978-1-57863-397-5. The Art and Practice of Geomancy: Divination, Magic, and Earth Wisdom of the Renaissance. Weiser. 2009. ISBN 978-1-57863-431-6. Secrets of the Lost Symbol: The Unauthorized Guide to Secret Societies, Hidden Symbols & Mysticism. Llewellyn. 2009.
The Order of Bards, Ovates & Druids or OBOD is a Neo-Druidic order based in England, [1] but based in part on the Welsh Gorsedd of Bards. [ 2 ] [ 3 ] It has grown to become a dynamic druid organisation, with members in all parts of the world.
The ritual of oak and mistletoe is a Celtic religious ceremony, in which white-clad druids climbed a sacred oak, cut down the mistletoe growing on it, sacrificed two white bulls and used the mistletoe to make an elixir to cure infertility and the effects of poison. [1]
Ár nDraíocht Féin: A Druid Fellowship, Inc. (or ADF) is a non-profit religious organization based in the United States, dedicated to the study and further development of modern Druidry. In Modern Irish, Ár nDraíocht Féin ( pronounced [aːɾˠ ˌn̪ˠɾˠiːəxt̪ˠ ˈheːnʲ, -ˈfʲeːnʲ] ) means "our own magic" (Druidism).
In the wake of the Celtic revival during the 18th and 19th centuries, fraternal and neopagan groups were founded based on ideas about the ancient druids, a movement known as Neo-Druidism. Many popular notions about druids, based on misconceptions of 18th-century scholars, have been largely superseded by more recent study.
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format. Contents [ edit ]