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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    A sample UML class and sequence diagram for the observer design pattern. [6] In this UML class diagram, the Subject class does not update the state of dependent objects directly. Instead, Subject refers to the Observer interface (update()) for updating state, which makes the Subject independent of how the state of dependent objects is updated.

  3. ReactiveX - Wikipedia

    en.wikipedia.org/wiki/ReactiveX

    ReactiveX is a combination of ideas from the observer and the iterator patterns and from functional programming. [2] An observer subscribes to an observable sequence. The sequence then sends the items to the observer one at a time, usually by calling the provided callback function. The observer handles each one before processing the next one.

  4. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  5. Talk:Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Observer_pattern

    The Python example is incorrect in the same way as the Delphi example; The C# example is incorrect: it has a "message" payload which is an Event-Driven concept, not Observer Pattern. The Subject doesn't have any internal data state, instead it's used as a Publish point with SendMessage to the Subscribed objects.

  6. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [ 1 ] By relying on event-based mechanisms rather than blocking I/O or multi-threading, a reactor can handle many concurrent I/O bound requests with minimal delay. [ 2 ]

  7. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In a software design pattern view, lazy initialization is often used together with a factory method pattern. This combines three ideas: Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern)

  8. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    Diagram that depicts the model–view–presenter (MVP) GUI design pattern. Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv. In the mid-1980s Objective-C was developed by Brad Cox, who had used Smalltalk at ITT Inc..