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  2. String interpolation - Wikipedia

    en.wikipedia.org/wiki/String_interpolation

    Nim provides string interpolation via the strutils module. Formatted string literals inspired by Python F-string are provided via the strformat module, the strformat macro verifies that the format string is well-formed and well-typed, and then are expanded into Nim source code at compile-time.

  3. Regular expression - Wikipedia

    en.wikipedia.org/wiki/Regular_expression

    Different syntaxes for writing regular expressions have existed since the 1980s, one being the POSIX standard and another, widely used, being the Perl syntax. Regular expressions are used in search engines, in search and replace dialogs of word processors and text editors, in text processing utilities such as sed and AWK, and in lexical ...

  4. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.

  5. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    An abstract syntax tree (AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language.

  6. Boyer–Moore string-search algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore_string-search...

    P denotes the string to be searched for, called the pattern. Its length is m. S[i] denotes the character at index i of string S, counting from 1. S[i..j] denotes the substring of string S starting at index i and ending at j, inclusive. A prefix of S is a substring S[1..i] for some i in range [1, l], where l is the length of S.

  7. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

  8. Hard coding - Wikipedia

    en.wikipedia.org/wiki/Hard_coding

    A similar problem may occur if the same hard-coded value is used for more than one parameter value, e.g. an array of 6 elements and a minimum input string length of 6. A programmer may mistakenly change all instances of the value (often using an editor's search-and-replace facility) without checking the code to see how each instance is used.

  9. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.