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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design.
Class diagram - a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes and the relationships between the classes. Classifier - a category of UML elements that have some common features, such as attributes or methods.
The Executable UML method limits the UML elements that can be used in an Executable UML class diagram. An Executable UML class diagram is meant to expose information about the domain. Too much complexity in the statechart diagrams is a good indicator that the class diagram should be reworked.
UML preserves the general form of the traditional state diagrams. The UML state diagrams are directed graphs in which nodes denote states and connectors denote state transitions. For example, Figure 1 shows a UML state diagram corresponding to the computer keyboard state machine.
In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...
Illustration of the Meta-Object Facility. The Meta-Object Facility (MOF) is an Object Management Group (OMG) standard for model-driven engineering.Its purpose is to provide a type system for entities in the CORBA architecture and a set of interfaces through which those types can be created and manipulated.
A sample UML class and sequence diagram for the State design pattern. [2] The state design pattern is one of twenty-three design patterns documented by the Gang of Four that describe how to solve recurring design problems. Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to ...