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  2. List of Arduino boards and compatible systems - Wikipedia

    en.wikipedia.org/wiki/List_of_Arduino_boards_and...

    Analog joystick, four buttons, several sensors, 2 TinkerKit inputs and 2 outputs, LCD connector Arduino Micro [48] ATmega32U4 [22] 16 MHz Mini 48.3 mm × 17.8 mm [ 1.9 in × 0.7 in ] USB 5 V 32 1 2.5 Soldering 20 7 12 November 8, 2012 [49] This Arduino was co-designed by Adafruit. Arduino Pro Mini ATmega328P 8 MHz (3.3V), 16 MHz (5V) Mini

  3. Comparison of single-board microcontrollers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_single-board...

    Analog joystick, four buttons, several sensors, 2 TinkerKit inputs and 2 outputs, LCD connector Arduino Micro [41] Arduino Yes ATmega32U4 [16] 16 MHz Mini 0.7 in × 1.9 in [ 17.8 mm × 48.3 mm ] 5 V 32 1 2.5 20 7 12 November 8, 2012 [42] This Arduino was co-designed by Adafruit. Arduino Pro Mini Arduino Yes ATmega328 8 (3.3 V)/16 (5 V) MHz

  4. SpaceOrb 360 - Wikipedia

    en.wikipedia.org/wiki/SpaceOrb_360

    In 2009, a SpaceOrb fan with the username "vputz" has designed Arduino add ons (OrbDuino, [4] OrbShield, [5] Orbotron [6]) to make SpaceOrbs available over USB, making it compatible with modern operating systems by emulating joystick, mouse, and/or keyboard.

  5. AVR Butterfly - Wikipedia

    en.wikipedia.org/wiki/AVR_Butterfly

    The Butterfly's ATmega169 CPU is capable of speeds up to 8 MHz, however it is factory set by software to 2 MHz to preserve the button battery life. There are free replacement bootloaders available that will launch programs at 1, 2, 4 or 8 MHz speeds. Alternatively, this may be accomplished by changing the CPU prescaler in the application code. [2]

  6. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  7. AVR microcontrollers - Wikipedia

    en.wikipedia.org/wiki/AVR_microcontrollers

    It includes an AT90USB1287 with USB On-The-Go (OTG) support, 16 MB of DataFlash, LEDs, a small joystick, and a temperature sensor. The board includes software, which lets it act as a USB mass storage device (its documentation is shipped on the DataFlash), a USB joystick, and more. To support the USB host capability, it must be operated from a ...

  8. ZX Interface 2 - Wikipedia

    en.wikipedia.org/wiki/ZX_Interface_2

    This initially seemed at odds with Sinclair's own keyboard layout, given that the keyboard itself has the cursor keys mapped to 5– 8 with 0 typically being used by games as a fire button. Joystick interfaces that mapped to the cursor keys are available, but like the popular Kempston interface they are limited to supporting a single joystick only.

  9. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A leverless arcade controller, also called a leverless controller or a "Hit Box", named after the same the company that produced the first commercially available leverless devices, [11] is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down ...