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Google Apps Script is a scripting platform developed by Google for light-weight application development in the Google Workspace platform. Google Apps Script was initially developed by Mike Harm as a side project while working as a developer on Google Sheets .
Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files. This is a list of notable applications (apps) that run on the Android platform which meet guidelines for free software and open-source software.
SL4A was first announced by Google in June 2009, and was originally named "Android Scripting Environment" (ASE). It was, however, not an official Google product, even though many of its developers have worked for Google. [5] It was originally developed by Damon Kohler, and had grown through the contributions of many developers. [6] [7]
This is a list of mobile apps developed by Google for its Android operating system. All of these apps are available for free from the Google Play Store, although some may be incompatible with certain devices (even though they may still function from an APK file) and some apps are only available on Pixel and/or Nexus devices. Some of these apps ...
The development of Test262 is a project of the Ecma Technical Committee 39 (TC39). The testing framework and the individual tests are contributed to Ecma by member organizations of TC39. Important contributions were made by Google ( Sputnik test suite ) and Microsoft, who both contributed thousands of tests.
Pages in category "Free and open-source Android software" The following 115 pages are in this category, out of 115 total. This list may not reflect recent changes .
At the same time as the announcement of the formation of the Open Handset Alliance on November 5, 2007, the OHA also unveiled the Android Open Source Project, an open-source mobile phone platform based on the Linux kernel. [2] An early look at the Android SDK was released to developers on November 12, 2007. [6]
RenderScript is designed to always run on the various Android platforms regardless of hardware type. Performance tuning is done at runtime. RenderScript portability depends upon device-specific drivers: [4] a basic CPU-only driver is provided for every device, while there exist some specific chipset-provided RenderScript drivers that enable GPU usage (e.g. Qualcomm specific drivers, which are ...