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  2. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Sometimes within the body of a loop there is a desire to skip the remainder of the loop body and continue with the next iteration of the loop. Some languages provide a statement such as continue (most languages), skip, [8] cycle (Fortran), or next (Perl and Ruby), which will do this. The effect is to prematurely terminate the innermost loop ...

  3. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Switch expressions are introduced in Java SE 12, 19 March 2019, as a preview feature. Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive.

  4. Sequential decision making - Wikipedia

    en.wikipedia.org/wiki/Sequential_decision_making

    In this framework, each decision influences subsequent choices and system outcomes, taking into account the current state, available actions, and the probabilistic nature of state transitions. [1] This process is used for modeling and regulation of dynamic systems , especially under uncertainty, and is commonly addressed using methods like ...

  5. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    This pointer function method can result in saving one machine instruction, and avoids the indirect jump (to one of the branch instructions). The resulting list of pointers to functions is almost identical to direct threaded code, and is conceptually similar to a control table. The actual method used to implement a branch table is usually based on:

  6. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    A conditional jump in the bottom of a loop that repeats N times will be taken N-1 times and then not taken once. If the conditional jump is placed at the top of the loop, it will be not taken N-1 times and then taken once. A conditional jump that goes many times one way and then the other way once is detected as having loop behavior.

  7. Decision cycle - Wikipedia

    en.wikipedia.org/wiki/Decision_cycle

    A decision cycle or decision loop [1] is a sequence of steps used by an entity on a repeated basis to reach and implement decisions and to learn from the results. The "decision cycle" phrase has a history of use to broadly categorize various methods of making decisions, going upstream to the need, downstream to the outcomes, and cycling around to connect the outcomes to the needs.

  8. SKS process - Wikipedia

    en.wikipedia.org/wiki/SKS_process

    The SKS process is a framework of Stop/Keep-doing/Start that is used to collect or categorize feedback. [1]You can ask customers or colleagues: [2] What should I stop doing? ...

  9. Decision model - Wikipedia

    en.wikipedia.org/wiki/Decision_model

    A decision model in decision theory is the starting point for a decision method within a formal system. Decision models contain at least one action axiom . An action is in the form "IF <this> is true, THEN do <that>".