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Video and audio connectivity. AV Multi Out (Composite video, S-Video, RGBS) RCA Composite video and Stereo out (SCPH-100x to 5000 only) RFU (SCPH-112X) DC out (SCPH-100x to 5000 only) S-Video out (SCPH-1000 only) Serial and parallel ports. Serial I/O (used for PlayStation Link Cable SCPH-100x to 900x only) Parallel I/O (N/A) SCPH-100x to 750x ...
In addition to playing games, most PlayStation models are equipped to play audio CDs; the Asian model SCPH-5903 can also play Video CDs. [184] Like most CD players, the PlayStation can play songs in a programmed order, shuffle the playback order of the disc and repeat one song or the entire disc.
These were accessible by pressing the Select button while playing any normal audio CD in the system's CD player. While watching these visualizations, players could also add various effects like color cycling or motion blur and can save/load their memory card. These were seen on the SCPH-700x, 750x, 900x, and PS one models.
Sony PlayStation console ADPCM [140] Sony SPU2: 1999 48 16 48,000 Sony PlayStation 2 console and early Sony PlayStation 3 models ADPCM, Dual-core sound unit, Supports Dolby Digital (AC-3), DTS [141] [142] Yamaha: Yamaha Y8950 (a.k.a. MSX-AUDIO) 1984 1 8 ~50,000 MSX-Audio cartridges for MSX: ADPCM, Speech synthesis chip [65] [62] Yamaha YM2608 ...
Another deliberate violation of the Red Book standard intended to make the CD play only on CD players and not on computers by applying bogus data track onto the disc during manufacturing, which CD players will ignore as non-audio tracks. The system could be disabled by tracing the outer edge of a CD with a felt-tip marker. [3] MediaMax CD3
The Super NES CD-ROM [1] [a] (commonly abbreviated to SNES-CD) is an unreleased add-on for the Super Nintendo Entertainment System (SNES) video game console. It was built upon the functionality of the cartridge -based SNES by adding support for a CD-ROM -based format known as Super Disc .
[5] [16] In the arcade version, the winning player's score is saved in action-replay highlights after finishing the game. [3] [5] In the PlayStation version, a mini-game of Galaxian can be played as the game loads. If won, eight additional cars become available. [17] Once the game has loaded, the CD is only needed to play six music tracks.
The game was specially designed so that it could be placed inside a CD player and used as an audio CD (skipping Track 1 which contained the code for the game). This would then enable the listener to play the full soundtrack - including many hidden tracks and two of which were complete tracks from the Amiga CD32 version of Zool 2 (Mount Ices and ...