enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Shader Model 6.4, adding support low-precision packed dot product intrinsics and for library sub-objects to simplify ray-tracing. [ 57 ] Super Wet Ink , allowing the creation of textures in formats and modes the IHVs doesn't natively support, resolving them as a resource projection to a format the hardware/drivers natively support, allowing ...

  3. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 version 1703 – With the Windows 10 Creators Update (version 1703), released on April 11, 2017, the Direct3D 12 runtime has been updated to support Shader Model 6.0 and DXIL. and Shader Model 6.0 requires Windows 10 Anniversary Update (version 1607), WDDM 2.1. New graphical features are Depth Bounds Testing and Programmable MSAA.

  5. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...

  7. Radeon RX 6000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_RX_6000_series

    On September 14, 2020, AMD hinted at the physical design of its RX 6000 series through a tweet shared on social messaging service Twitter.At the same time, it launched a virtual island inside the video game Fortnite containing a large-scale rendition of the RX 6000 hardware design, which players could freely explore using the game's Creative mode.

  8. List of Ghostbusters video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Ghostbusters_video...

    Ghostbusters: Rise of the Ghost Lord was released on October 26, 2023 for the Meta Quest 2, Meta Quest 3, Meta Quest Pro and the PlayStation VR2. [34] [35] The game is set in San Francisco, featuring locations from the city such as the Golden Gate Bridge and follows a new team of Ghostbusters who work together to stop the Ghost Lord and his ...

  9. Rolls-Royce Ghost - Wikipedia

    en.wikipedia.org/wiki/Rolls-Royce_Ghost

    The Rolls-Royce Ghost Black badge is a high performance variant of the Rolls-Royce Ghost Second Generation. It was unveiled in October 2021. It differs from the standard model by appearance due to black colour detailing. It shares the same 6.75-litre V-12 of the standard model and its all-wheel-drive chassis.