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  2. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    int * arr = malloc (2 * sizeof (int)); arr [0] = 1; arr [1] = 2; arr = realloc (arr, 3 * sizeof (int)); arr [2] = 3; Note that realloc must be assumed to have changed the base address of the block (i.e. if it has failed to extend the size of the original block, and has therefore allocated a new larger block elsewhere and copied the old contents ...

  3. Boehm garbage collector - Wikipedia

    en.wikipedia.org/wiki/Boehm_garbage_collector

    The garbage collector works with most unmodified C programs, simply by replacing malloc() with GC_MALLOC() calls, replacing realloc() with GC_REALLOC() calls, and removing free() calls. [1] The code piece below shows how one can use Boehm instead of traditional malloc and free in C. [ 6 ]

  4. mtrace - Wikipedia

    en.wikipedia.org/wiki/Mtrace

    The function mtrace installs handlers for malloc, realloc and free; the function muntrace disables these handlers. Their prototypes , defined in the header file mcheck.h , are void mtrace ( void );

  5. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    Naïve resizable arrays -- also called "the worst implementation" of resizable arrays -- keep the allocated size of the array exactly big enough for all the data it contains, perhaps by calling realloc for each and every item added to the array. Naïve resizable arrays are the simplest way of implementing a resizable array in C.

  6. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    C++ is also more strict in conversions to enums: ints cannot be implicitly converted to enums as in C. Also, enumeration constants (enum enumerators) are always of type int in C, whereas they are distinct types in C++ and may have a size different from that of int. [needs update] In C++ a const variable must be initialized; in C this is not ...

  7. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    struct birthday {char name [20]; int day; int month; int year;}; struct birthday John; The memory layout of a structure is a language implementation issue for each platform, with a few restrictions. The memory address of the first member must be the same as the address of structure itself.

  8. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    Like all C++ class templates, instantiations of standard library containers with different allocator arguments are distinct types. A function expecting an std::vector<int> argument will therefore only accept a vector instantiated with the default allocator.

  9. Region-based memory management - Wikipedia

    en.wikipedia.org/wiki/Region-based_memory_management

    In computer science, region-based memory management is a type of memory management in which each allocated object is assigned to a region.A region, also called a zone, arena, area, or memory context, is a collection of allocated objects that can be efficiently reallocated or deallocated all at once.